Skip to main content

has_corpse

Returns 1 while the player has at least one corpse in the world, 0 otherwise.

Fields

FieldTypeDescription
commentStringFree-form note shown in the editor.
groupRef<Group>Leave empty to give every player their own value.

How could this be used?

Gate a "recover your belongings" quest, or block a warp while the player still has loot to fetch.