Saltar al contenido principal

corpse_recovery_objective

An objective that stays active for as long as the player has a corpse waiting for them.

It completes on its own when the corpse is looted or expires, so it needs no separate completion trigger.

Fields

FieldTypeDefaultDescription
questRef<Quest>emptyThe quest this objective belongs to.
criteriaList<Criteria>emptyAdditional criteria for the objective to show.
displayVar<String><red>Recover your belongingsText shown to the player.
childrenList<Ref<Audience>>emptyEntries shown while the objective is active.
priorityOverrideInt?noneOrdering against other objectives.

How could this be used?

Add a "get your gear back" step to a hardcore quest line.