Player Nameplate Selection Artifact
Persistence for the player-facing side of the extension: which banner each player has equipped, and whether they have banners switched on at all.
Declare exactly one. Without it, a selection is lost on disconnect.
Fields
| Field | Description |
|---|---|
artifactId | Generated technical identifier. Leave it empty — Typewriter fills it in. |
Do not hand-write
artifactIdIt is an immutable generated identity, not a file name. Writing something semantic like
nameplates or player_data there is the one way to make this entry collide with another
artifact. Changing an existing id also orphans the stored data, which then has to be migrated by
hand.
See also
- Player Nameplate Banner — what gets stored here.